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RNNR

Age/Gender: 20, Male
Location: Harlingen, Netherlands
Job: Stuff

The only way is forward.

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Sign-Up Date:
11/16/08

Level: 6
Aura: Neutral

Rank: Civilian
Blams: 0
Saves: 1
Rank #: 257,135

Whistle Status: Normal

Exp. Points: 390 / 400
Exp. Rank #: 101,785
Voting Pow.: 4.80 votes

BBS Posts: 528 (1.28 per day)
Flash Reviews: 3
Music Reviews: 31
Trophies: 0
Stickers: 0

Latest Flash Reviews

3 Reviews | 1 w/ Response

Score: 9
A Sabtastic Sketchbook

"Getting hit"

date: December 5, 2009

My face actually does look like that...

It's a journey into an artist's world, or at least the tip of one of many icebergs dotting said artist's world.
Nice little presentation of yourself, I'm already browsing your userpage and DeviantArt so if that was the goal, job well done.

It's more of a glorified slideshow than a game however, with interactive features akin to a Powerpoint presentation, so I'm guessing someone goofed when he (or she) put it under 'Games'.

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Score: 7
The Real Legend 3

"So..."

submission: The Real Legend 3
date: January 30, 2009

What's up with the sudden increase in sound quality right before Link and Navi have the big Subterranean Lava Dragon fight thingamajig?
That certainly was really pleasing to my ears, as before the sound was a bit... grating. This was most apparent with the voice of Navi, which was rather painful to listen to, but afterwards rather pleasant.

Writing is off. I know it's a parody and you should stick close to the source material, but I think the way you use elements of the game can be improved upon. Mind you, I know comedy is probably the hardest to write -the good kind anyway, which you seem to be striving for- and it's getting better with every installment, but it hasn't quite reached the level of 'laugh out loud' funny just yet.

It has its moments, but you either overdid a few things or left something to be desired with a few others.

That's it for for now, cheers.

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Score: 9
Abyssal

"A prime example of the importance of audio"

submission: Abyssal
date: January 10, 2009

It's rather simple, featuring only simple shots of the character surrounded by freaky monsters. The artwork isn't the best ever, yet the ambience created by these monsters, and the soundscapes produced truly make it a terrifying experience.

Kudos.

January 10, 2009

Author's Response:

Thanks! I've always been easily unnerved by certain sounds. Even very mundane sounds are eerie out of context or when I think too much about them :)

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Latest Audio Reviews

31 Reviews | 17 w/ Responses

Score: 9
Rig - Am I Cool Yet?

"This is bad."

date: December 10, 2009

It feels bad, it sounds bad, it makes me want to do bad things, preferably with bad people, all to look cool.

This is reminiscent of Noisia's breakbeat forays. It's filled with nice touches, varying depth, interesting detail and all riding on that bad, naughty bass.
The voice sample has a bit of irony to it, reminds me of all those people doing stuff for attention, so if it's a poke to them... :D

Great outro too.

December 12, 2009

Author's Response:

Yeah, I tried to fill the intro with cliches. ;D

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Score: 9
Kill Bill- We Do It Bigger

"My first Mixtape outsold your CD"

date: May 24, 2009

This is pretty much indistinguishable from the industry standard.
My only gripes is the silly 'DJ Nitemare Productions' voiceclip (it already has your name on it, don't get narcissistic :P) and the gunshots at the end which I feel are misplaced.

Otherwise this is a top notch production across the board, I wish you cats the best of luck with your endeavor. Catch you on the charts.

May 25, 2009

Author's Response:

Lol, the voiceclip is a vocal tag to let people know I made the beat, a lot of producers use one. Thanks a lot though

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Score: 8
Melodic Verbosity edit

"Insight"

date: May 7, 2009

Alright, here goes.

The introduction I think could be longer, you firmly establish a soundscape which you then kinda throw away when the beat drops in. Maybe you could have a more simple beat subtly kick in, going down the road of the melody of the intro, and have that move into the bit that comes after 01:10.
Listening on, perhaps you could even have it continue with everything after 01:57.

This has great potential, all the bits are here, they just need to be put together.

May 8, 2009

Author's Response:

Thanks man, I think i know what you mean with the sudden change after a good start. Hmm a more coherent progression could point it in a good direction. Thanks for the advice!

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